

So, let’s recap: Income = control points + 1 (since you have to start with SOME sort of income cept VP’s), Stockpile = amount that resource control points generate to spend each round. Then you will gain the amount of each resource in your stockpile tracker based on how much of each income you have of each. If so, you can now place one of your flag tokens on that spot on the board and increase your income of that particular resource on your player board! As the game progresses, these points may change hands so if you lost one you will likewise decrease your income. Your ultimate goal in the game is to be the first to reach a certain number of VP’s (based on the length you want to play) with the average length game being 15 VP’s.ĭuring this phase you will check over the battlefield to see if you have any units on those precious control point spots that I mentioned earlier.

On these maps there are control points that represent four different resources in the game: Ammo, Manpower, Fuel and Victory Points. The game comes with multiple different double-sided boards that can be pushed together to form bigger maps so starting out you can choose to either use a single board or two to create your battle map depending on your preferences. There are rules for a 3 player game where one side controls 2 armies and the other two players each are on a team against you….but I wouldn’t recommend that. So, in essence you could battle 2v2 or 4v4 if you have a couple core sets. The game is designed as either a 1v1 or more team based battling game. “Could this board iteration of a beloved videogame live up to the very high expectations that I had”, I thought. It is one that I’ve put many, MANY hours into playing and when I heard there was a board game I was initially skeptical.

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